User avatar
By tom
#334697
osuire wrote:Yet, it does also take quite a bit of time on my side to report such bugs :
Zip the model, uploading it on a file sharing site, writing a thread, copy/pasting the link, following the thread.
Truly appreciated. Sometimes there are things we can't reproduce in any way. Your valuable time will surely return to you as fixes.
osuire wrote:Generally, the core developers are far from being as prompt as you to reply, which can be a bit frustrating.
Right. Core team is maybe less responsive but, please don't think we're not hearing/tracking the issues. Everything you post is very helpful. We take notes and develop fixes as fast as we can. It's just relatively slow from user perspective. Because, we're one, you're many :)
osuire wrote:For example, I still don't have an answer about whether objects with thin SSS are allowed to intersect or if it will generate noise.
No, it's not something expected. Single-sided SSS can intersect with other objects, no problem. Unless, you've found a bug...
By JDHill
#334705
Thanks Olivier, I have downloaded the model, and I'll take a look and get the proper people involved.
User avatar
By polynurb
#334732
taking this thread to post questions about fire... if it is ok with you..

i am wondering if it could be possible to "completely unlock" FIRE from the camera, like a third state where it is not linked ain any way and continues to render.

i kow this is against the realtime approach, but already now i am noticing that often i would like to continue working while FIRE is doing its thing.

it is odd that when locking the camera and going into another viewport, it still refreshes when panning although that locked viewport is not altered after all.



daniel
By JDHill
#334736
Does the request result from the problem you mention? Meaning, do you want to 'lock and still render' because Fire is being triggered unnecessarily, or just for the functionality itself? I would prefer not to complicate the interface with options which are not strictly necessary. I discussed extraneous Fire refreshes a bit here: http://www.maxwellrender.com/forum/view ... 29#p334429
User avatar
By polynurb
#334741
JDHill wrote:Does the request result from the problem you mention? Meaning, do you want to 'lock and still render' because Fire is being triggered unnecessarily, or just for the functionality itself? I would prefer not to complicate the interface with options which are not strictly necessary. I discussed extraneous Fire refreshes a bit here: http://www.maxwellrender.com/forum/view ... 29#p334429
well i was thinking of it as an extra feature as i started to write the post.. when i realized that locking and switching to another view might do what i want.. but then it didn't , and i thought it does not really make sense to refresh when the viewport is not manipulated.
By JDHill
#334752
Well, let me work on the event filtering a bit and see if I can get rid of the extra refreshes.
User avatar
By polynurb
#334768
No pressure.. this is still day 0..
User avatar
By osuire
#335235
Hi guys,

I suppose I'm not the most patient guy around :)
Anyway, I appreciate the help and advice given in this forum.

Meshes seem a bit long to export here too, but hey, it always seems stoo long do'n'it ?
No lock-ups yet.

I also noticed cases where the Fire camera was locked, and working in another view would wrongfully trigger a refresh.
In particular, any operation affecting solely geometry should not affect the fire window unless the refresh button is pressed and meshes are re-exported.
Am I correct ?

Cheers,

--
Olivier
By JDHill
#335242
In theory, yes, but in practice it is not quite so simple as that.
User avatar
By osuire
#335292
Then it would be nice to have a "Lock-refreshes-but-continue-rendering" button...

Cheers,

--
Olivier
User avatar
By tom
#335478
Olivier, I checked your scene and confirm the bug with sun caustics + Single Sided SSS. Meanwhile Could you imitate sun with an emitter can see if that helps? Thanks!
User avatar
By osuire
#336160
Hi Tom,

In fact, I need to try other light sources for those scenes with views from under my SSSS membranes because right now with the sun, I get massive noise.

Could you help me with the proper ssetup to use to emulate the sun with an emitter ?
I also read "somewhere" that IBL with a strong light source could be a good option for SSS materials, but I never managed to get my hands on a proper HDR image, or never could set it up properly.

Cheers,

--
Olivier
User avatar
By tom
#339190
FYI, this is fixed in 2.5.1 and thanks for your report!
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