- Fri Jan 10, 2014 1:28 pm
#376386
Hi Jeremy
We've been working with V3 for one week now, and the general feedback in our office is really good. But there are a few things that are not working as expected and some situations are now handled worse than before. I hope it's okay if I just post all of that in this thread here? The files are linked at the end of the message. Some seems like bugs or unexpected limitations or just working inconveniently.
Scene 1a - Realscale on an imported mesh
There is an imported mesh we received (it was exported out of ArchiCAD). We textured it with realscale, but it is not possible to rotate the realscale texture with the "RS Rotation" in the viewport. You have to use fire to fine tune the texture direction.
Scene 1ba - Realscale texture with texture rotation
So what we did was using the 'Rotation' in the Texture Editor of the Material Editor, which seems like a good feature. The texture has a ratio of 1 to 3 (as repeat value in meters). When you leave this like it is and rotate the texture by 90 degrees, the texture scale looks correct in the texture preview and in the rhino viewport, but it renders out in the wrong scale. If you change the ratio values to 3 by 1 meters, it renders out correctly but shows wrong in the texture editor and the viewport. I'm suspecting this is a bug?
Scene 2a - surface mapping
There is an imported mesh out of Marvelous Designer. Marvelous Designer exports its objects with a working surface mapping. When I assign a Maxwell material to the object, the orientation of the objects look good in the viewport, I would just need to rotate the texture on it and move it to the right position. But in fire the rendering looks different than in the viewport. Why is this? I thought using the mapping channel 0 means, that it takes the mapping coordinates of the object? It also looks wrong if rendered without fire.
Now I added a surface mapping in rhino on channel 1 and changed the texture channel to 1. This renders fine now.
Scene 2b - weird fire behavior
With this scene, it takes 15 seconds, to open fire and 30 seconds to close the fire window on my machine. That seems unusually long, given that there is only one texture and one mesh in the file. Is this the same for you?
Scene 2c - not working?
Is a similar export out of Mavelous Designer.
Starting the same as in 2a, but now I am not able to texture the object at all (it does not show a texture in the viewport nor does it render one) even not with a surface mapping and channel 1 for the texture. Do you have any idea why this is?
Here is the link to the scenes:
https://dl.dropboxusercontent.com/u/490 ... 0forum.zip
Thanks a lot for your help and clarifications
Christoph
We've been working with V3 for one week now, and the general feedback in our office is really good. But there are a few things that are not working as expected and some situations are now handled worse than before. I hope it's okay if I just post all of that in this thread here? The files are linked at the end of the message. Some seems like bugs or unexpected limitations or just working inconveniently.
Scene 1a - Realscale on an imported mesh
There is an imported mesh we received (it was exported out of ArchiCAD). We textured it with realscale, but it is not possible to rotate the realscale texture with the "RS Rotation" in the viewport. You have to use fire to fine tune the texture direction.
Scene 1ba - Realscale texture with texture rotation
So what we did was using the 'Rotation' in the Texture Editor of the Material Editor, which seems like a good feature. The texture has a ratio of 1 to 3 (as repeat value in meters). When you leave this like it is and rotate the texture by 90 degrees, the texture scale looks correct in the texture preview and in the rhino viewport, but it renders out in the wrong scale. If you change the ratio values to 3 by 1 meters, it renders out correctly but shows wrong in the texture editor and the viewport. I'm suspecting this is a bug?
Scene 2a - surface mapping
There is an imported mesh out of Marvelous Designer. Marvelous Designer exports its objects with a working surface mapping. When I assign a Maxwell material to the object, the orientation of the objects look good in the viewport, I would just need to rotate the texture on it and move it to the right position. But in fire the rendering looks different than in the viewport. Why is this? I thought using the mapping channel 0 means, that it takes the mapping coordinates of the object? It also looks wrong if rendered without fire.
Now I added a surface mapping in rhino on channel 1 and changed the texture channel to 1. This renders fine now.
Scene 2b - weird fire behavior
With this scene, it takes 15 seconds, to open fire and 30 seconds to close the fire window on my machine. That seems unusually long, given that there is only one texture and one mesh in the file. Is this the same for you?
Scene 2c - not working?
Is a similar export out of Mavelous Designer.
Starting the same as in 2a, but now I am not able to texture the object at all (it does not show a texture in the viewport nor does it render one) even not with a surface mapping and channel 1 for the texture. Do you have any idea why this is?
Here is the link to the scenes:
https://dl.dropboxusercontent.com/u/490 ... 0forum.zip
Thanks a lot for your help and clarifications
Christoph
nightnurse images, Zürich
http://www.nightnurse.ch
http://www.nightnurse.ch