By AlexP
#359284
Hi JD,

Is there any way to see (both in camera and in reflections/refractions) ies generated sphere?
I've made quick test, material for wall is simple 2-layer one, first is 50 rough second 100. As you can see it makes great difference when hidden to reflections/refractions is disabled (middle light). I know in rhino it is not possible to assign ies material to sphere and rotate light, so use of spotlight is a must. Maybe some workaround is possible?

Image

When wall material is carpaint it is totally invisible on left and center light.

Image

Best regs.
Alex
By AlexP
#366328
JD, are there any chances that you can add option to generate *half* of sphere with adjustable size? What I mean is to be able to easy create eg. ceiling lights. Now it's really pain to do it.
I was wondering if blocks can't be used to set direction and rotation of light...
By JDHill
#366360
Thanks for the suggestion, I'll check it out -- as you see from the 2.7.25 announcement, I was too close to release to do anything with this idea yet. As far as setting direction of lights, please let me know if light handling in the new build helps.
By AlexP
#366376
Thanx JD, hope this idea will work.
For now visible sphere solves problem with materials and glow and that's most important.
Do you think that larger sphere (~5cm) will make caustics resolve faster?
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