- Thu Apr 18, 2013 6:06 pm
#367220
The following pertains to two new issues we discovered this afternoon when trying to use a new Maxwell material with our updated Rhino/Maxwell plugin:
1. We downloaded MXM material from the Maxwell render web site.
2. We processed the material:
• Placed the MXM in our Maxwell material library
• Named the MXM and the textures with a unique name (to avoid duplications)
• Opened the MXM in the Materials Editor
• Reattached the newly named textures to the material
3. We brought the MXM to the rhino model by assigning it to an object.
4. The MXM did not display as it was supposed to (FIG 1):
http://farm9.staticflickr.com/8120/8661 ... 9a66_b.jpg
5. The Rhino/Maxwell plugin is not finding the right textures (the ones we had just assigned to the material). The textures which are being used have a similar name as the original downloaded MXM and are in different folders than where our processed MXM was (recently just) saved.
6. Another (potentially bigger) problem. In the Rhino/Maxwell plugin, we linked the MXM textures to the correct ones (to work around the above problems).
We modified the UV mapping of the material to suit our model scale.
When we rendered, the mapping did show the UV mapping size that been set (and seen in the render display in Rhino). Indeed, the material was changed to something about 100 times the scale!
We tried rendering in a new file, but we still had the same problem.
Then, we rendered the file in a computer in which the latest Rhino/Maxwell plugin is not installed it and everything rendered fine…This appears to be a bug? (FIG 2):
http://farm9.staticflickr.com/8123/8661 ... 8f95_b.jpg
Thanks for you help.
Regards,
dsr
1. We downloaded MXM material from the Maxwell render web site.
2. We processed the material:
• Placed the MXM in our Maxwell material library
• Named the MXM and the textures with a unique name (to avoid duplications)
• Opened the MXM in the Materials Editor
• Reattached the newly named textures to the material
3. We brought the MXM to the rhino model by assigning it to an object.
4. The MXM did not display as it was supposed to (FIG 1):
http://farm9.staticflickr.com/8120/8661 ... 9a66_b.jpg
5. The Rhino/Maxwell plugin is not finding the right textures (the ones we had just assigned to the material). The textures which are being used have a similar name as the original downloaded MXM and are in different folders than where our processed MXM was (recently just) saved.
6. Another (potentially bigger) problem. In the Rhino/Maxwell plugin, we linked the MXM textures to the correct ones (to work around the above problems).
We modified the UV mapping of the material to suit our model scale.
When we rendered, the mapping did show the UV mapping size that been set (and seen in the render display in Rhino). Indeed, the material was changed to something about 100 times the scale!
We tried rendering in a new file, but we still had the same problem.
Then, we rendered the file in a computer in which the latest Rhino/Maxwell plugin is not installed it and everything rendered fine…This appears to be a bug? (FIG 2):
http://farm9.staticflickr.com/8123/8661 ... 8f95_b.jpg
Thanks for you help.
Regards,
dsr