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By polynurb
#366611
polynurb wrote: i just want to quickly mention that the 03/05/2013 is a RC-SR version, and people won't get that update except one downloads it manually or switches to "service release candidate" in the rhino update options.
http://www.rhino3d.com/download/rhino/5 ... d=noscript


i think switching in the options is actually the only way to download it
By l1407
#366632
EADC wrote:Had to revert the update, all my custom mappings got really messed up. Don't know if related to the SRC or the plugin. Now that i'm back at the last SR and 2.7.22 all is well again.
Pity really, the new features of moving and hiding objects and lights are really usefull.
I have s same problem on this (mapping) :oops:
By JDHill
#366639
Thanks, I'm looking at that -- could you please send me (by email to jeremy at nextlimit dotcom, or else using dropbox) one of your models that shows the problem?
By hankusp
#366843
EADC wrote:Had to revert the update, all my custom mappings got really messed up. Don't know if related to the SRC or the plugin. Now that i'm back at the last SR and 2.7.22 all is well again.
Pity really, the new features of moving and hiding objects and lights are really usefull.
Well, I have the same problem :( Do you know what's up? I reinstall older Maxwell plugin (2.7.20) but I still have mapping problems with Rhino SR2. So it is rather Rhino problem ...

Could anyone help me with this.
I don't want to reinstall Rhino, I'm affraid I'll lose my toolbrs and settings :(
By JDHill
#366844
The only issue I am specifically aware of for 2.7.25 is where a Maxwell material was not being used. I see that since posting, you have emailed me a scene, so let me take a look and see if I can find a problem.
By kami
#366845
For imported .3ds mesh objects it sometimes happens to me that you cannot rotate the texture via the real scale control. Is this something you are aware of? I did not find any rule when it's working and when not ... mostly it works fine.
The easiest workaround is to give that object a box mapping of 1x1x1m and rotate that, which works perfectly.
Has it always been that you could use a 1m box mapping to adjust real scale mapping ? It is very helpful, especially if you just need to move a texture.
By JDHill
#366847
kami wrote:For imported .3ds mesh objects it sometimes happens to me that you cannot rotate the texture via the real scale control. Is this something you are aware of? I did not find any rule when it's working and when not ... mostly it works fine.
The easiest workaround is to give that object a box mapping of 1x1x1m and rotate that, which works perfectly.
I would need to see one of these meshes. In the problem being reported above your post, it appears to be an issue with V5 not importing UVs correctly for an OBJ (or similar) import, which is something I have been seeing in the V5 builds. And quickly checking it with what you are saying, indeed, I cannot rotate the mapping when using realscale. However, if I apply an explicit mapping (spherical or whatever), then delete that mapping, then do a restore viewport (or adjust the texture tile, offset, etc), the correctly scaled and rotated realscale mapping is applied. But only once; rotation still does not work, unless I repeat this create/delete/restore routine.
kami wrote:Has it always been that you could use a 1m box mapping to adjust real scale mapping ? It is very helpful, especially if you just need to move a texture.
This should give you unpredictable results; the rule of thumb is: use realscale with no mappings, or do not use realscale. If a combination of the two works for you in a particular situation, no problem, but you should not rely on it.
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