- Fri Nov 18, 2011 9:29 am
#349696
I am currently using V5 on this scene, because in V4 Maxwell crashed with an out-of-memory exception, so this might be V5 related stuff. Maybe I can confirm this with V4 in a little while.
Here's the thing: All my geometry is organized in linked files (blocks), as I want to easily exchange/organize the objects I would finally gather in the scene. Some objects are variations of one and the same original file.
All is well rendering the individual objects.
Once rendering the scene, some of the textures get messed up. The materials real-scale and are applied to channel 0, no custom mapping, so I'm assuming they should be cube mapped.
In the scene render some of the textures look like plane mapped and rotated to 90deg, perpendicular to the objects surface. This does not happen always but only sometimes. Also this does not happen consitently with all the geometry. One particular polysurface exists in two seperate files and has the same material applied. Normaly only one file would screw up.
Reapplying the material in the linked file, saving and reloading the scene sometimes helped.
You can see the problem on the left vertical frame here.

The frame is an identical polysurface with same material applied, but two different linked files.
Here's the thing: All my geometry is organized in linked files (blocks), as I want to easily exchange/organize the objects I would finally gather in the scene. Some objects are variations of one and the same original file.
All is well rendering the individual objects.
Once rendering the scene, some of the textures get messed up. The materials real-scale and are applied to channel 0, no custom mapping, so I'm assuming they should be cube mapped.
In the scene render some of the textures look like plane mapped and rotated to 90deg, perpendicular to the objects surface. This does not happen always but only sometimes. Also this does not happen consitently with all the geometry. One particular polysurface exists in two seperate files and has the same material applied. Normaly only one file would screw up.
Reapplying the material in the linked file, saving and reloading the scene sometimes helped.
You can see the problem on the left vertical frame here.

The frame is an identical polysurface with same material applied, but two different linked files.