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By greengreen
#342665
I am having some unusual effect where my surfaces seem to be getting large holes put in them when rendered. I have a series of "hill" pieces of geometry, and their tips are getting cut off so that they look like volcanoes.

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This is the material (which also looks too opaque in the rendering, but that's another issue):

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This is the geometry showing up in Maxwell Studio:

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And this is the geometry in Rhino:

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I selected a bunch of these hills and added a texture map to them on channel 1 that is "spherical", is this a texture mapping issue? I had them textured as "surface" before, rather than "spherical", but I didn't get the tiling I wanted with the "surface."

Thanks for your help
User avatar
By greengreen
#342679
I can upload the file, but I just realized I may have an answer...can there be two texture maps on the surface? It appears that the "holes" might be just a large tile of the texture (a scaled up version of the texture)? Correction though on my initial post, I have the texture maps as "surface" and not "spherical." Sorry for the confusion

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