By kami
#318645
does motion blurring block instances not work? Or am I doing something wrong?
is this a limitation of rhino? so exploding should work...

while at it: there is a bug with the material wizard for car paint (if you change the color, it always turns out black)

cheers, kami
By JDHill
#318649
Yes, it's an engine limitation - instances are not compatible with motion blur. I'm not seeing any problem with the car paint wizard here, do you have any more details? What do you have Scene Manager > Options > User Interface > Color Picker set to?
By JDHill
#339498
It cannot be used with Maxwell instances. Therefore, it can be used with block instances, as long as you are not exporting them as Maxwell instances.
By bjorn.syse
#339502
However, when I have "Instances" option unchecked in Output tab of scene manager, and I select a Rhino Block instance - and run the "Set initial positions for motion blur" button. Rhino responds that 0 objects has been set for motion blur. If I explode the block, it works fine.

How should I be using it?
By JDHill
#339504
Sorry, I forgot about that -- the properties page ignores blocks in this context, so while Maxwell could technically render motion blur for the block's mesh (since it will end up having one, when Options > Instances is turned off), you actually have no way of setting up the blur inside the plugin. So as you found, you will need to explode the block. Maybe I can change this in the future, but I can't say for sure without some investigation.
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