- Mon Jan 31, 2011 8:47 pm
#336997
Hi there,
I've just encountered something strange while applying shaders to a 3D model I bought.
The 3D model is UVW mapped and the supplied textures are already assigned to the model in Rhino. Thus far, all is well (I'm using maxwell as a plugin).


Just to check, when I make a render in Rhino with the Rhino render engine, the texturing is right.

When I make a render with Maxwell and the already rhino assigned textures, all is well too. (don't mind the moire effect due to the bad Rhino render quality... the texture really is perfect at this point)

However, when I then assign the shaders that I've made in the maxwell plugin to do a high-end render with Maxwell, suddenly the texture mapping is off and the UVW parameters seem to have been lost. I can already notice this in the Rhino OpenGL view, before launching the render itself.
The render obviously has the same symptoms:

Anyone know what I can do about this??
Tx for your input!
I've just encountered something strange while applying shaders to a 3D model I bought.
The 3D model is UVW mapped and the supplied textures are already assigned to the model in Rhino. Thus far, all is well (I'm using maxwell as a plugin).


Just to check, when I make a render in Rhino with the Rhino render engine, the texturing is right.

When I make a render with Maxwell and the already rhino assigned textures, all is well too. (don't mind the moire effect due to the bad Rhino render quality... the texture really is perfect at this point)

However, when I then assign the shaders that I've made in the maxwell plugin to do a high-end render with Maxwell, suddenly the texture mapping is off and the UVW parameters seem to have been lost. I can already notice this in the Rhino OpenGL view, before launching the render itself.
The render obviously has the same symptoms:

Anyone know what I can do about this??
Tx for your input!