I can see why it may be confusing, because things are always being worked on and changing. In this case it will make a big difference if you are using one of the release preview (2.5.1 & 2.5.11) plugins or not. Here's why:
- Maxwell Render does not support emitters on instances. It never has, and the plugin can do nothing to change this.
- plugins versioned 2.5.0 and earlier addressed this limitation by refusing to export any emitter material on an instance; it would go out with the default material, and an error would be printed in the plugin log.
- plugin versions 2.5.1 & 2.5.11 take a different approach. When they encounter an instance which has an emitter, they just export it as normal geometry.
Therefore, the contention that 'emitters assigned to blocks' can affect anything is a false one; since Maxwell itself has never rendered an emitter on an instance, any difference in performance must be ascribed to the total number of emitter objects being used, which may be much higher if you are using plugin 2.5.1 or 2.5.11.
To sum up then, and knowing that you are using plugin 2.5.11, I will go point by point:
In the latest version of maxwell V 2.5.11 nurbs surfaces within blocks, with emitter materials applied, appear to cause lots of noise in rendered image...
Noise is a function of rendering speed. Rendering speed is affected by the total number of emitter objects in your scene. In plugins 2.5.0 and older, emitters assigned to blocks could not affect rendering speed, since those blocks would be exported with no emitter material. In plugin 2.5.1 though, this changes, and the question of block/non-block becomes irrelevant. Any difference in rendering speed must be due to the total number of emitter objects being exported, regardless whether they come from normal geometry, or from a block.
There is a secondary point here, regarding the use of NURBS objects as emitter geometry. If you use NURBS as emitter geometry, you should make sure that you are optimizing the meshing of that geometry using Object Properties > Custom Render Mesh > Adjust, in order to minimize the complexity of the generated render mesh, since the complexity of an emitter object affects its rendering performance; complex emitter meshes take longer to render than simpler ones.
Can emitter materials be used in block instances at all?
If not... could this be a possible update facility for future versions.......
Hopefully this question has been answered by the above. Maxwell Render does not support instances, but plugins 2.5.1 and 2.5.11 auto-convert what otherwise would have been instances into real geometry. Therefore, the most accurate statement would be:
emitter materials cannot be used on instances in Maxwell, but using plugins 2.5.1 and 2.5.11, they may be used on blocks in Rhino.