- Wed Mar 24, 2010 12:14 pm
#320989
Hi,
I've noticed this odd thing, and it's no biggie, just odd. To reproduce in texture part of material manager:
1. Work with a black an white texture for instance, and invert it using the invert button.
2. If now, after inverting the image, you change the RGB min value, you would expect it changes the value on the allready inverted repreration of the image (since that's the change you're seeing in the preview) - BUT it's actually changing the RGB min value of the image before it inverts it. So in order to achieve the change you need, you would have to adjust the RGB max value instead, and disconsider the changes shown in the preview,.
Does this make sense, or should I try to elaborate on what I mean?
regards,.
- Björn
I've noticed this odd thing, and it's no biggie, just odd. To reproduce in texture part of material manager:
1. Work with a black an white texture for instance, and invert it using the invert button.
2. If now, after inverting the image, you change the RGB min value, you would expect it changes the value on the allready inverted repreration of the image (since that's the change you're seeing in the preview) - BUT it's actually changing the RGB min value of the image before it inverts it. So in order to achieve the change you need, you would have to adjust the RGB max value instead, and disconsider the changes shown in the preview,.
Does this make sense, or should I try to elaborate on what I mean?
regards,.
- Björn
industrial design and visualization (http://www.syse.se)