#320490
well I've started using only png's for Maxwell for the main reason that this way I can click on the little icon in the materiol previewer and it opens up my png file (defaults to PS) in Photoshop to edit, and when I double click on an "ordinary" jpg in other locations then it opens the window viewer which is where I want to see those.
#320499
i see.. png is a good format!

however i go for .jpg on any texture except i need 16 or more bits .. simply for space efficiency and the big speedup you get @loading, especially when having large textures.
#320502
Go to your AppData folder and search for a file named rgb_image_types.txt; it will be in a sub-directory of a folder in your roaming profile named MaxwellDotNET. If you open the file, you'll see this:
Code: Select all
ALL|.bmp|.tga|.jpg|.png|.tif|.jp2|.ppm|.pbm|.pgm
Change it to this:
Code: Select all
ALL|.bmp|.tga|.jpg|.jpeg|.png|.tif|.jp2|.ppm|.pbm|.pgm
Next time you start Rhino, that should be the list of allowable texture formats.
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