- Fri Nov 06, 2009 5:24 pm
#314208
this is not a "biggie" but seems a bit "buggie" to me...not sure if we've already covered this, but back to the brick window sills. So I made several to use as blocks/instances in my model (using RS and following explicitly the order you wrote), and this morning when I went to re-open the block reference files I'm found that although the 90 degree z rotation shows correctly in the Maxwell Object Properties properly, that I did not see that mapping on the screen, it's showing z rotation =0 (I tried refreshing the viewport as well as clearing the maxwell cached data with no change). This will render out incorrectly, it will render as shown on the screen, and so far the only way I've found to quickly reset this is to go into the material editor of EVERY material (
) and just tweak any of the xy tiling or offset values (and then reset to original value).
The odd thing is that I can not now reproduce that behavior, so will keep an eye out for it and post more if it happens again.

The odd thing is that I can not now reproduce that behavior, so will keep an eye out for it and post more if it happens again.
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM