By Frank1000
#364568
Hi,
trying to position a texture without tiling. I adjust a cylindrical texture projection the way I need it, and then freeze the object, receiving the UVs on the object.
Image
But yet I'm not getting Maxwell to use that UV, though it is selected in the image-node editor. Testing a new UV set I created on the same object, Maxwell uses that one correctly, but that doesn't have the positioning I need.
Image
I also tested the MaxwellTexture node, but also not catching yet.

What am I doing wrong ?

Regards,
Frank
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