- Wed Nov 23, 2011 3:11 pm
#349881
The following is the method one should use to assign UVs to an Shave Hair primitive. The key step is step 4.
1. Create a primitive.
2. Create a projection (Property->Texture Projection)
3. Create the hair (Hair->From Selection).
4. Transfer primitive UVs to the hair (Hair->Transfer Map and pick the projection from the emitter primitive)
5. Having hair selected, assign a Maxwell Layered Material to it.
6. Add a MaxwellTexture and assign it to MaxwellBSDF Reflectance 0.
7. Add a texture to MaxwellTexture and set Channel Type to "Use Index" and Channel Index to "1".
Here's in pictures:


1. Create a primitive.
2. Create a projection (Property->Texture Projection)
3. Create the hair (Hair->From Selection).
4. Transfer primitive UVs to the hair (Hair->Transfer Map and pick the projection from the emitter primitive)
5. Having hair selected, assign a Maxwell Layered Material to it.
6. Add a MaxwellTexture and assign it to MaxwellBSDF Reflectance 0.
7. Add a texture to MaxwellTexture and set Channel Type to "Use Index" and Channel Index to "1".
Here's in pictures:


Last edited by Bogdan Coroi on Thu Nov 24, 2011 1:45 pm, edited 2 times in total.