- Tue Nov 15, 2011 2:00 pm
#349599
Thanks for the update guys, this has sorted out the crash on install and file format issues. However, I'm still having problems with the instanced emitters.
In this very simple scene I've placed a default poly grid at the origin, added a 0.1 poly cube and linked it to a model. I've raised it up and placed a hmi100w emitter material on the cube.
Before we even get into instances I'm noticing a very obvious cross pattern from the emitter. I'm guessing this is from the fact that the emitter is a cube and has faces at 90 degree to each other but I'm sure this pattern wasn't there before.
In this next image I've duplicated (not instanced) the emitter cube model and things seem to be working fine (apart from the cross pattern again!)
Now I've instanced the second model (on the right) and move it to the left of the initial central model. The cube is glowing but it's not casting illumination on the grid below.
Things get even stranger in FIRE! In this screen-grab, the model on the right (which is the one used for instancing the one on the far left) has dimmed and the central emitter is even brighter. It's as though FIRE is placing the right-hand model's emit point at 0,0,0? (This image is exactly the same setup as the image above, just FIRE instead of mxcl).
In this very simple scene I've placed a default poly grid at the origin, added a 0.1 poly cube and linked it to a model. I've raised it up and placed a hmi100w emitter material on the cube.
Before we even get into instances I'm noticing a very obvious cross pattern from the emitter. I'm guessing this is from the fact that the emitter is a cube and has faces at 90 degree to each other but I'm sure this pattern wasn't there before.
In this next image I've duplicated (not instanced) the emitter cube model and things seem to be working fine (apart from the cross pattern again!)
Now I've instanced the second model (on the right) and move it to the left of the initial central model. The cube is glowing but it's not casting illumination on the grid below.
Things get even stranger in FIRE! In this screen-grab, the model on the right (which is the one used for instancing the one on the far left) has dimmed and the central emitter is even brighter. It's as though FIRE is placing the right-hand model's emit point at 0,0,0? (This image is exactly the same setup as the image above, just FIRE instead of mxcl).