- Fri Sep 12, 2014 4:02 pm
#382934
Hi everyone
I have a scene setup where I camera map life footage on simple editable geometry which works as intended in the viewport and with the C4d internal renderer. However, when using Fire or Maxwell render the texture gets all messed up. I did some research on the net and in these forums and what I have tried includes:
- selecting the texture tag in C4d, set projection to camera mapping and select "generate UVW coordinates" from the context menu -> no luck
- tried to set the texture projection in the maxwell preferences panel in C4d to camera mapping -> no luck
Running out of ideas, any suggestions? Is this supported at all in Maxwell? Any help much appreciated!
cheers
I have a scene setup where I camera map life footage on simple editable geometry which works as intended in the viewport and with the C4d internal renderer. However, when using Fire or Maxwell render the texture gets all messed up. I did some research on the net and in these forums and what I have tried includes:
- selecting the texture tag in C4d, set projection to camera mapping and select "generate UVW coordinates" from the context menu -> no luck
- tried to set the texture projection in the maxwell preferences panel in C4d to camera mapping -> no luck
Running out of ideas, any suggestions? Is this supported at all in Maxwell? Any help much appreciated!
cheers