- Thu Jul 10, 2014 12:33 pm
#381900
I'm testing C4D at the moment and start to understand how the materials work on the objects. If I apply multiple materials (MXM-references from our MW-material library) on one object, I only seem te get a representation of the maps (noise), but not the color which would be preferable.
If I create a new Maxwell Material in the scene, through the MXED, I have an option to activate or de-activat the texture in the viewport. I just can't seem to figure out where to set this option for referenced materials. I would like to disable the textures to get the color representations in the viewport.
Could someone point me in the right direction
Thanks
If I create a new Maxwell Material in the scene, through the MXED, I have an option to activate or de-activat the texture in the viewport. I just can't seem to figure out where to set this option for referenced materials. I would like to disable the textures to get the color representations in the viewport.
Could someone point me in the right direction
Thanks
@ Home: Maxwell Render V3.2 / Rhino v4 / Blender 2.76b / Windows 10 on HP Z400 / Wacom Cintiq 24HD
@ Work: Maxwell Render V3.2 / Rhino v5 / Blender 2.76b / Windows 7 on HP Z420 / Wacom Cintiq 27QHD
@ Work: Maxwell Render V3.2 / Rhino v5 / Blender 2.76b / Windows 7 on HP Z420 / Wacom Cintiq 27QHD