- Wed Dec 04, 2013 5:33 pm
#374135
Maxwell for Cinema 4D
Version 3.0.0 Release Notes
Changes
Version 3.0.0 Release Notes
Changes
- Maxwell Scene Object
- Output > Channels layout refined.
- Added Channels > Deep.
- Added Channels > Alpha Custom.
- Added Custom Alphas group (shown when Alpha Custom is enabled).
- Added Engine > Globals (Motion Blur, Displacement, Dispersion).
- Added Engine > Overlay Text group.
- Added Custom Sun Type and Color.
- Added Sun Radius Factor.
- Added IBL > Viewport Resolution.
- Added Material > Type (found in top tree node).
- Added Material > Type > AGS.
- Added Material > Type > Opaque.
- Added Material > Type > Transparent.
- Added Material > Type > Translucent.
- Added Material > Type > Metal.
- Added Material > Type > Car Paint.
- Added top node > right-click > Switch To > AGS, Opaque, etc.
- Added top node > Properties > Override Map.
- Added Texture Editor > Use Override Map.
- Added Texture Editor > Rotation.
- Added Texture Editor > Mirror X & Y.
- Added Texture Editor > Hue.
- New texture params are shown in the preview.
- Added new displacement parameters.
- Added Opacity.
- Added Backface Material.
- Added Boolean parameter.
- Added Custom Alpha Channels.
- Added Blocked Emitters.
- Added Smoothing.
- Added Subdivision.
- Added PLA Motion Blur.
- Produces a Maxwell Sea extension object.
- Provides control for display color and overall object scale.
- The generated object is displayed interactively as a point cloud.
- Easily animated by keyframing the Reference Time parameter.
- May be placed on a Null, an RF Particles Importer, or Particles Emitter/Geometry.
- On a Null, may control a Constant or Noise 3D Field, or reference an RF bin file.
- On an RF Particles Importer, the file is taken from the RF Particles Importer.
- On Particles Emitter or Geometry, native Cinema particles define the volumetric.
- UI Layout refined.
- Added Aperture > Lens.
- Added Aperture > Custom Bokeh.
- Added support for parallel projection cameras.
- Specify Root & Tip Width for rendered hairs.
- Specify whether to render using flat, curve, or cylinder types.
- Optionally, raytrace UVs back to a source polygon object.
- Added Enable/Disable switch.
- Added Particle Emitter End Scale & Variation support.
- Textures could be projected wrong on some objects.
- Hair UVs could sometimes be rendered wrong.
- Particle Emitter/Geometry with no tag was exported.
- Render Region could disappear with view clipping.
Next Limit Team