By JDHill
#357242
Maxwell for Cinema 4D
Version 2.7.0 Release Notes

Changes
  • Added support for the new Maxwell Grass feature.
  • Cinema Luminance Brightness is now used for MXI Emitter Intensity.
  • Added support for the (R13) Cinema Camera's "Focus Object" link.
  • Maxwell Fire exports are now performed using display LOD (in R12+).
  • If no default mxm is found during export, one is written automatically.
  • Optimized export of instances, when object motion blur is not enabled.
  • Re-wote Render Region, to circumvent Cinema viewport z-clipping issues.
  • Added ray-tracing code which finds interpolated UVs for Maxwell Hair.
  • Added support for the use of instances of auto-translated Cinema lights.
  • Added Render All Textures option, to facilitate animation of disk textures.
Fixes
  • Emitter power was being read and written incorrectly.
  • Auto-translated emitter power was written incorrectly.
  • Cinema Luminance was ignored unless another channel was enabled .
  • Hair UVs were exported reversed (length UVs for root, and vice versa).
  • The wrong UVW tag could be used in some circumstances.
  • Maxwell .sky files were not being read/written correctly.
  • Maxwell Fire was not refreshing correctly when reading .sky files.
By QuakeMarine1
#359022
bug
additional comand lines need to have a space at the beginning and end or the cmds are forward wrong

aditional cmd
-node -nowait

result
...whatsowever.mxi-node -nowait
insteat
...whatsowever.mxi -node -nowait
By JDHill
#359029
I have not been able to reproduce this yet. Where are you observing this result? Please provide the complete command line you are using.
By QuakeMarine1
#359087
well i just add "-node"
and maxwell call
C:\maxwell2\maxwell.exe -mxs:c:\logs\peter.mxs -o:c:\logs\peter.png-node -p:low

i add
"-node -sl:5"
C:\maxwell2\maxwell.exe -mxs:c:\logs\peter.mxs -o:c:\logs\peter.png-node -sl:5 -p:low
By JDHill
#359091
So you are talking about putting extra parameters in the UI, in Scene Object > Engine > Command Line, correct? Since you run a render farm, I assumed that you were referring to using the plugin to render C4D files from a command shell or batch file, and I could not reproduce the issue in that case. I see what you mean now, though -- I can check for this in the future and add a space if needed.
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