#354734
Well, just start simple and go from there -- make a new material, add a displacement layer, set its texture (for a quick test, I might pick checker.png from the Maxwell textures dir), and you should be in business. The material preview is also using Maxwell Fire, so if it works fine there, but not in your rendering, the thing to do is to check your geometry -- the fewer the triangles, the less detail you will get for a given displacement subdivision value.
#354737
The only thing I'm seeing is that I can create a displacement object in a new C4D file and it works fine, however, when I then try to copy and paste that part into an existing C4D file (my scene) it pastes in (the object appears with the texture mapped) but it doesn't render in Fire. If I save it, close it, then reopen it, it will render in Fire.

No big deal.

jvm
#354739
If you add/remove/move geometry in a scene, you need to hit the re-export button in the Scene Object, or in the Maxwell Fire window to see the changes reflected in Maxwell Fire. Ditto for changes made to Cinema materials, since they need to be re-converted. Changes to Scene Object parameters, camera parameters, and Maxwell materials occur in real time. Does this help to clear things up?
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