User avatar
By jc4d
#326571
Hi, I just upgrade my license finally :D
But now I'm having a little issue with instances with basic glass apply.
Win vista 32, C4D R10.1, Maxwell render 2.0.3.0
Maybe I'm missing something and I'm not sure if this problem is related only with C4D plugin or not.
Well... a image says more than 1000 words.

-C4D setup
Image

- Render result
Image

- From studio viewport it render fine, but if I launch the final render it give the same message than before
Image

I'm attaching the C4D file and the MXS file aswell.
http://www.4shared.com/file/FnzMiEdD/Gl ... tance.html
http://www.4shared.com/file/kp2ayfkr/Gl ... tudio.html

Cheers
JC
By JDHill
#326583
Just make a new material and assign it to the 'Handrail' Null, so that the two 'Plastic base' objects have a material -- there's a bug in 2.0.3 regarding instances whose sources have no material.
User avatar
By jc4d
#326604
Thanks for the advice JD :) , now that we are talking about instances, I noticed that Symmetry object don't translate the instances, something that worked with the latest plugin for Maxwell 1.7.1 as far I remember.
If I use C4D instances and check auto-generate intances works ok but if I put a Maxwell instance inside a symmetry it doesn`t do anything.

Cheers
JC
By JDHill
#326608
Could you send me a scene? As far as I can see, Maxwell Instances seem to be working the same as Cinema Render Instances here, but there are lots of ways to combine things together, so maybe you have some unique scenario that should be working differently than it is.
By JDHill
#326617
It looks like you can't do this; I can Instance a Symmetry, but I can't Symmetry an Instance -- when I do, Cinema does not ask the Instance to do anything, probably because it does not actually generate any geometry. It's the same with R11.5's Render Instances, which are very similar to Maxwell Instance Objects.
User avatar
By jc4d
#326683
Now I see, thanks.
In the meantime I got a dirty way to do Symmetry an instance which is make a null object in the symmetry coordinates that I'm looking for, then make the instance child of that null and finally apply negative value to the null object for eg. -1 in X axis and I get my instance "Symmetryed".
I know is not the most clean way to do it, but I have to work with Symmetry most of the time.

Cheers
JC
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