Hmm, my tests so far do not show displacement textures being missed by the SDK dependencies check. You understand why I am asking questions, correct? Because it is not a good strategy to hide issues in the engine, by having plugins try to work around them.
So my next question would be: do you mean that it crashes, that it hangs, or that it refuses to render (hopefully complaining about missing dependencies)? I have to ask, only because people are so often imprecise when they talk about things crashing.
Lastly, since it is not realistic for me to try to reproduce your exact situation, I will most likely need you to:
- 1. Perform an export.
2. Render it locally, noting any problems.
3. Try to render it remotely, with send dependencies, noting any problems.
3. Try to render it remotely, without send dependencies, noting any problems.
4. Compare the files available to the engine in step 2 with those in steps 3 & 4.
The point of this is to figure out what is causing the crash. A missing dependency should not be capable of doing that.