- Wed Jan 27, 2016 5:55 am
#390027
I need to use native C4d displacement (its being weighted by animated vertex maps) EDIT: I just found the restriction tag in c4d for linking vertexmaps to the displacement deformer, so that solves my issue for now...I never realised that you could apply tags to deformers
When the current plugin translates native c4d displacement, it gives it a subdivision value of 16 by default, and there is no way to change that (insanely high) value. That seems like an oversight?
Obviously it would be great if the plugin could pick up the subdiv value from c4d's material settings, but if thats not possible a lower default like 3 would be usable, because then I can control the disp resolution by manually subdividing the geo beforehand.
When it comes to animated materials in general, C4D has an existing wealth of resources and techniques to create interactive materials. I wish for a connection between the maxwell material, and some animated c4d material/s. So my idea is that you would apply both materials to an object. The c4d material could just have 1 channel activated (colour channel for example) and the maxwell material could reference that channels data at export (via outputted maps) as a bsdf/layer weightmap for example.
When the current plugin translates native c4d displacement, it gives it a subdivision value of 16 by default, and there is no way to change that (insanely high) value. That seems like an oversight?
Obviously it would be great if the plugin could pick up the subdiv value from c4d's material settings, but if thats not possible a lower default like 3 would be usable, because then I can control the disp resolution by manually subdividing the geo beforehand.
When it comes to animated materials in general, C4D has an existing wealth of resources and techniques to create interactive materials. I wish for a connection between the maxwell material, and some animated c4d material/s. So my idea is that you would apply both materials to an object. The c4d material could just have 1 channel activated (colour channel for example) and the maxwell material could reference that channels data at export (via outputted maps) as a bsdf/layer weightmap for example.
Materials, Arch-viz, C4D Dynamics