- Sun Feb 22, 2015 12:23 pm
#385523
Hi,
when converting Cinema materials to Maxwell Materials the original texture paths are ignored and all the textures are copied / rendered to 'Maxwell output folder' / textures.
Is there a possibility to change that?
I got a load of textures well sorted and the path is also specified in the c4d prefs/ maxwell paths ... I don't want Maxwell to copy all those textures again and again to the same folder as they are already well sorted and usually I deleted the output/textures folder quite regularly.
It would help me if I don't have to reassign each single texture but I'd prefer a toggle to tell Maxwell when converting materials from Cinema to either copy/render the textures and move the path OR to keep them at the place where they are and not change the path, not render them again. just use the originals...
(tyring to create Materials for the Laubwerk trees and it's a pita to have to change 16 Materials x 24 trees just to have them render nice in Maxwell...)
edit: i got no clue why it is diplayed fifferently now, but it seems like the files are all linked to the correct texture path. forget the question JD > your material translation seems to do what it's supposed to do.
when converting Cinema materials to Maxwell Materials the original texture paths are ignored and all the textures are copied / rendered to 'Maxwell output folder' / textures.
Is there a possibility to change that?
I got a load of textures well sorted and the path is also specified in the c4d prefs/ maxwell paths ... I don't want Maxwell to copy all those textures again and again to the same folder as they are already well sorted and usually I deleted the output/textures folder quite regularly.
It would help me if I don't have to reassign each single texture but I'd prefer a toggle to tell Maxwell when converting materials from Cinema to either copy/render the textures and move the path OR to keep them at the place where they are and not change the path, not render them again. just use the originals...
(tyring to create Materials for the Laubwerk trees and it's a pita to have to change 16 Materials x 24 trees just to have them render nice in Maxwell...)
edit: i got no clue why it is diplayed fifferently now, but it seems like the files are all linked to the correct texture path. forget the question JD > your material translation seems to do what it's supposed to do.
Cinema4D Studio MSA, MoI 14+1+1