- Thu Apr 12, 2012 6:46 pm
#354734
Well, just start simple and go from there -- make a new material, add a displacement layer, set its texture (for a quick test, I might pick checker.png from the Maxwell textures dir), and you should be in business. The material preview is also using Maxwell Fire, so if it works fine there, but not in your rendering, the thing to do is to check your geometry -- the fewer the triangles, the less detail you will get for a given displacement subdivision value.
Next Limit Team