- Wed Feb 01, 2012 11:38 pm
#352390
Hello again
For some future versions I could think of some way of clever linking of c4d materials and mxm. Maybe if one klicks the convert material button a mxm is (visibly) created and put on an c4d layer so I can seperate them from c4d materials. An additional Tag is put on the object but only activated during export. As a result I can edit in Viewport with procedural shaders and extended shading capabilities and on top have the automatically generated mxm tweaked to my liking while they update the texture that might have been changing in the c4d material´s channel.
Kind of what I do now manually by texture tag export script and mxm tags on objects with only on backside of polygons (still time consuming and buggy).
If you give someone an inch...
Cheers,
Rogurt
For some future versions I could think of some way of clever linking of c4d materials and mxm. Maybe if one klicks the convert material button a mxm is (visibly) created and put on an c4d layer so I can seperate them from c4d materials. An additional Tag is put on the object but only activated during export. As a result I can edit in Viewport with procedural shaders and extended shading capabilities and on top have the automatically generated mxm tweaked to my liking while they update the texture that might have been changing in the c4d material´s channel.
Kind of what I do now manually by texture tag export script and mxm tags on objects with only on backside of polygons (still time consuming and buggy).
If you give someone an inch...
Cheers,
Rogurt
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6

