- Tue Jan 17, 2012 1:01 pm
#351619
Hi all,
Would be nice to have the same IBL texture coordinates like texture tag coordinate system native on C4D. Right now they don´t match so is a little difficult to position the background for example using Screen mapped activated and I noticed that the IBL flip the texture horizontally.
And another thing if is possible to have screen mapped for Reflection and Refraction channels.
Here is a screenshot (better than words)

Cheers
JC
Would be nice to have the same IBL texture coordinates like texture tag coordinate system native on C4D. Right now they don´t match so is a little difficult to position the background for example using Screen mapped activated and I noticed that the IBL flip the texture horizontally.
And another thing if is possible to have screen mapped for Reflection and Refraction channels.
Here is a screenshot (better than words)

Cheers
JC
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