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By jc4d
#346602
Hi all,
I found that when I add a UVW coordinates tag the plugin don´t translate it right.

Simple procedure:

Add a cube
Make it editable and delete the UVW tag
Add any texture in cubic projection for example
Go to Object manager-tags-generate UVW Coordinates
Render

I hope this is easy to fix I´m in the middle of a project, and the previous versions are deleted :(

Cheers
JC
By JDHill
#346618
Thanks JC, I see what you mean; I'm pretty sure I know what's causing that (the UVs are missing for some triangles, correct?). The previous version, 2.5.1.8, is the current public release, so you can get it by logging in to your account at https://portal.nextlimit.com.
By JDHill
#346876
Yes, previously, the plugin was not interpreting multiple UVW tags correctly; in re-working the logic, I introduced the bug you are pointing to here (basically, you can enter a case where the UVW tag is obtained from the original, rather than the triangulated, polygon object -- that's why only half the triangles are mapped correctly). This problem should be fixed in the next build.
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