- Fri Jul 30, 2010 4:48 pm
#327837
I have a model that has some crease sharp edges similar to a gemstone. The model came from solidworks through moi as quad mesh and into cinema for uv unwrapping. The model renders fine in cinema and the edges stay crisp where need and look smooth in the smooth areas, but when I render in maxwell or open in studio the sharp edges become very soft. Is there a way around this? as a workaround I lowered the smoothing in studio from 60 to 10 and hit recalculate, and it looks much better. The triangles become a little visible though in the smooth areas now because of this. I also tried playing with the phong anlge in cinema and it helped some. Do I just need to add more polygons to my model? I suppose I could have exported from moi as large amount of triangles instead of quads, but I am not sure how easy it would be to unwrap the uvs in bodypaint with a triangulated mesh. Any ideas. The other plugins seem to give you what you see in the native app viewport when it comes to rendered geometry (ie solidworks/rhino).



