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By Mihnea Balta
IFL texture sequences are not supported at the moment. I will look into adding it.

Unfortunately we cannot render Lightwave hair because their API does not provide a way for us to get the control points (or any other information, for that matter). The only thing you can render is grass, because in that case Maxwell takes care of generating the distribution, strand lengths etc.

You can render constant-density and particle-based volumetrics by adding a MaxwellVolumetric object to a Null. Scale the Null to control the size of the volumetric object. OpenVDB support will be added in the next plug-in update.
hardware question :)

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