- Fri Nov 04, 2011 12:20 pm
#348917
Hi Mihnea
I see that the new plug-in automatically turns any lights in the scene into geometry and gives them emitter material. This might sound strange, but is there the possibility of providing a checkbox in the plug-in so that one may turn this feature off for a scene? I'm sure it was a lot of effort to implement this feature, but in my scenes I've made to this point, I have created all my emitters from scratch (objects in modeler) of course, which means that for every old scene I open now, I have to go in and select the native scene light(s) and reduce the intensity to 0% so as not to have extra/double emitters -- and in doing so I lose the OpenGL lighting for the "Texture" and VPR-mode viewports from that process, which I'd prefer not to happen. I'll say that I also like having the increased control that the surfaces/material editor gives me for modifying Maxwell emitters over the properties panel for LW lights, so I don't see myself immediately wanting to ditch the way I've been setting up my lighting thus far. But I do appreciate this new option (auto-converting LW lights into M~R emitters), and will likely drift toward it in the future.
Also, I see that M~R 2.6 offers hair rendering, but after looking around for a few minutes trying to get Maxwell to render a FiberFX mesh, I'm assuming that there isn't yet a way to provide that feature to LightWave users. Is that correct?
Putting this noting aside, I wish to say great job on the continued work with the LW plug-in and Maxwell. I'm loving working with this!
Thanks for listening
-Will (using LW 10.1 and M~R 2.6 for Windows)
I see that the new plug-in automatically turns any lights in the scene into geometry and gives them emitter material. This might sound strange, but is there the possibility of providing a checkbox in the plug-in so that one may turn this feature off for a scene? I'm sure it was a lot of effort to implement this feature, but in my scenes I've made to this point, I have created all my emitters from scratch (objects in modeler) of course, which means that for every old scene I open now, I have to go in and select the native scene light(s) and reduce the intensity to 0% so as not to have extra/double emitters -- and in doing so I lose the OpenGL lighting for the "Texture" and VPR-mode viewports from that process, which I'd prefer not to happen. I'll say that I also like having the increased control that the surfaces/material editor gives me for modifying Maxwell emitters over the properties panel for LW lights, so I don't see myself immediately wanting to ditch the way I've been setting up my lighting thus far. But I do appreciate this new option (auto-converting LW lights into M~R emitters), and will likely drift toward it in the future.

Also, I see that M~R 2.6 offers hair rendering, but after looking around for a few minutes trying to get Maxwell to render a FiberFX mesh, I'm assuming that there isn't yet a way to provide that feature to LightWave users. Is that correct?
Putting this noting aside, I wish to say great job on the continued work with the LW plug-in and Maxwell. I'm loving working with this!

Thanks for listening
-Will (using LW 10.1 and M~R 2.6 for Windows)