- Mon Oct 12, 2015 6:27 pm
#388803
According to the docs Maya's Phong shader gets translated internally to be used in Maxwell. I can't seem to get specular to work. Is this broken? What am I missing?
"The following Maya materials are translated into Maxwell approximations:"
http://support.nextlimit.com/display/mx ... +Materials
I am using the latest (3.2) of Maxwell and Plugins.
Pete
"The following Maya materials are translated into Maxwell approximations:"
http://support.nextlimit.com/display/mx ... +Materials
I am using the latest (3.2) of Maxwell and Plugins.
Pete