- Mon Jun 15, 2015 10:40 am
#387164
The Maya viewport has changed significantly in 2016, and these changes broke our implementation of the "high quality" viewport mode. We therefore decided to remove it, since it wasn't adding much value anyway (it's possible to make it work in 2016, but it's not worth the effort). The "normal quality" mode, where you got normal mapping and specular highlights, is available when using the regular Viewport 2.0 renderer, without having to switch to Maxwell.
The "Maxwell" entry in the Renderer menu is not related to the old Maxwell viewport (the old option was under the "Panels" menu). It represents a custom render override that we use internally for the FIRE and image preview windows. It's not intended to be accessed directly by users and it's not a replacement for the Maxwell viewport. It would be nice if we could hide it from the Renderer menu, so that it doesn't cause confusion, but unfortunately there's no way of doing this with the current API.