User avatar
By Mihnea Balta
Version 3.0.9
  • creating a new custom alpha channel adds the currently selected objects to the channel
  • added a shelf button which allows custom alpha channel mappings to be edited on several objects at once
  • added missing Maxwell scatter parameters
  • fixed: Maxwell scatter density, scale and rotation maps weren't exported
  • fixed: wrong defaults and ranges for scatter variation and rotation parameters
  • fixed: correlated color emitters were exported as XYZ and vice-versa
User avatar
By Mihnea Balta
Version 3.0.10
  • when a custom alpha channel is renamed, its name is updated in all the scene nodes which were using it
  • fixed: the time input of the sea node was replaced with the default value when loading a scene
  • fixed: wrong unit for the time of the sea node (frames were passed as seconds)
  • fixed: incorrect scale and density range exported for Maya fluids
  • fixed: incorrect displacement presets for RealFlow and Modo
User avatar
By Mihnea Balta
Version 3.0.11
  • added support for Maya 2015
  • pack'n'go now copies texture files used by referenced MXM materials
  • fixed: the plug-in was incorrectly adding the frame number to ABC files used by the RFRK particle node
  • fixed: realflow BIN meshes were displayed incorrectly in the viewport
  • fixed: bogus values in the displacement-related dropdowns in the material attribute editor
  • fixed: incorrect camera target (and therefore DOF) if the linear unit was set to something other than centimeters when the camera was created
  • fixed: incorrect lighting and normal mapping for objects with Maxwell materials in Viewport 2.0
Note: the OSX and Linux versions are not available yet.
User avatar
By Mihnea Balta
Version 3.0.12
  • pack'n'go takes into account BIN files for RFRK nodes and texture sequences
  • added support for Maya 2015 on OSX and Linux
  • fixed: MXM import ignored emitter projection textures
User avatar
By Mihnea Balta
Version 3.0.13
  • removed obsolete parameters from the UI of the scatter node
  • fixed: possible crash when displaying a scatter node in the viewport
  • fixed: MXS references were not inheriting render flags and were ignoring custom alpha assignments
  • fixed: exporting a MXS during pack'n'go ignored render settings
User avatar
By Mihnea Balta
Version 3.0.14
  • non-absolute MXS and MXI paths are considered relative to the project path
  • fixed: wrong viewport preview for boolean objects when Maya is in Z up mode
  • fixed: region rendering only worked when using the camera set as renderable in the scene settings
User avatar
By Mihnea Balta
Version 3.1.5
  • added support for a new hair primitive: curves
  • added support for per-material alpha channels
  • added back support for custom light geometry (MXS references)
  • fixed: volumetric objects could not be exported on Windows 8
  • fixed: wrong rotation for spot lights in FIRE
  • fixed: floating shadows and reflections were not visible when rendering in Draft mode
  • fixed: when launching Maxwell on Linux, an intermediary process was created, instead of parenting Maxwell directly under the main Maya process
Version 3.1.6
  • added support for UDIM textures
  • added settings for extra sampling in the render options dialog
  • fixed: volumetric objects did not work
  • fixed: crash when changing the state of the color management setting (Maya 2015 Extension 1)
Version 3.1.7
  • added support for mapping magnitudes to UV channels in the RFRK mesher
  • fixed: instances produced by the MASH plug-in (and other 3rd party instancers) were not rendered
User avatar
By Mihnea Balta
Version 3.1.9
  • added the *.exr file mask in the browser dialog for RFRK mesher displacement files
  • the volumetric object no longer adds a frame number in the exported particle file path if one isn't present in the file selected by the user. Also improved the detection of the frame padding in case a frame number has to be inserted.
  • fixed: "no layer selected" error when clicking the Blocked Emitters button in the AE for a mesh
  • fixed: wrong viewport preview for the sea object when Maya was in z-up mode
  • fixed: wrong positions for exported particles when Maya was set in z-up mode
  • fixed: native lights were not included in the list of blockable emitters
  • fixed: no VDB file mask in the volumetric object file open dialog
  • fixed the translation from legacy materials to layered was broken
User avatar
By Mihnea Balta
Version 3.1.10
  • added the *.prt extension mask to the Maxwell Particles file dialogs
  • converted materials use the name of the original material, but with an added "Conv" suffix
  • fixed: layered materials converted automatically from legacy materials did not show up in Hypershade
  • fixed: the plug-in was not able to obtain a license on Linux if Shave&Haircut; was also installed (or any other plug-in which uses RLM)
User avatar
By Mihnea Balta
Version 3.1.12
  • fixed: FIRE was still running in the background after closing its window
  • fixed: the render resolution for FIRE was capped at 720 pixels horizontally the first time it was started during a Maya session due to misbehaving licensing code
User avatar
By Mihnea Balta
Version 3.1.13
  • fixed: if a Maxwell material was selected in Hypershade and the Hypershade window was subsequently closed, Maya would crash when showing any Maxwell material in the Attribute Editor
User avatar
By Mihnea Balta
Version 3.2.2
  • updated the scatter and grass modifiers with the attributes introduced in Maxwell 3.2
  • added support for stereo lenses
  • exposed the new nested priority material attribute
User avatar
By Mihnea Balta
Version 3.2.3
  • added support for the new render layer combinations
  • added support for the new reflectance render channel
  • added support for the PSD output format
  • added *.prt to the list of supported file extensions in the volumetric object
  • rebuilt with the latest SDK for compatibility with Maxwell
  • fixed: invalid enable/disable state for the controls in the global material parameters UI
User avatar
By Mihnea Balta
Version 3.2.4
  • fixed: crash when trying to open the FIRE window on a system which does not support Viewport 2.0 (e.g. when running inside a virtual machine)
  • fixed: the plug-in didn't work on Linux if an X server was not running
  • rebuilt for compatibility with Maxwell
Maxwell for Rhino on Max missing Toolbar

Hello, For some reason, the Mac version of Rhino[…]

Let's talk about Maxwell 5.2

Price for sure matter a loot. Speed is the core i[…]

hardware question :)

1) give us a budget limit 2) write down what hard[…]

Materials translucent with V5.1

Well, the problems can be in the chair, the monito[…]