- Mon May 20, 2013 7:08 pm
#367953
Hello you all!
I am working on a scene similar to the competition: http://www.maxwellrender.com/forum/viewforum.php?f=132
As this one for example:
This is done using an HDRI from the Maground collection, and a back plate of the same collection.
The HDRI is used exclusively as ilumination, and the back plate as background image.
The ground plane is just a plane created in Maya, which projection type is related to the camera, in this way, we can see the texture of the ground directly from the backplate image, but projected in the ground plane, so that shadows of the objects in the scene (as the ball) could be projected in the ground plane.
I could do this successfully, using a simple Maxwell material, that uses the image as texture, without reflections nor bump.
As soon as the Maxwell Material was imported into the scene, I edited it so that it will use the new projection type (camera dependant)
It worked perfectly!
But when I tried to go further, using a complex material with bumps reflections etc everything changed, and I couldn´t make it work.
I used the same steps, only that did the projection thing for each of the textures in the Maxwell material that I had imported into the scene. But Maxwell will not render the scene.
A warning saying that the projections channels were not enough appeared over and over again.
I tried adding lots of projection channels in the ground plane, so that it will be enough, but although I added more channels, the window kept appearing.
I wonder what am I doing wrong...
I asked this same question in the Competition forum, but there were no answers I guess because they answerede only MAXWELL related stuff, but not MAYA related stuff.
Any help will be greatly appreciated!
thanks
Ernesto
I am working on a scene similar to the competition: http://www.maxwellrender.com/forum/viewforum.php?f=132
As this one for example:
This is done using an HDRI from the Maground collection, and a back plate of the same collection.
The HDRI is used exclusively as ilumination, and the back plate as background image.
The ground plane is just a plane created in Maya, which projection type is related to the camera, in this way, we can see the texture of the ground directly from the backplate image, but projected in the ground plane, so that shadows of the objects in the scene (as the ball) could be projected in the ground plane.
I could do this successfully, using a simple Maxwell material, that uses the image as texture, without reflections nor bump.
As soon as the Maxwell Material was imported into the scene, I edited it so that it will use the new projection type (camera dependant)
It worked perfectly!
But when I tried to go further, using a complex material with bumps reflections etc everything changed, and I couldn´t make it work.
I used the same steps, only that did the projection thing for each of the textures in the Maxwell material that I had imported into the scene. But Maxwell will not render the scene.
A warning saying that the projections channels were not enough appeared over and over again.
I tried adding lots of projection channels in the ground plane, so that it will be enough, but although I added more channels, the window kept appearing.
I wonder what am I doing wrong...
I asked this same question in the Competition forum, but there were no answers I guess because they answerede only MAXWELL related stuff, but not MAYA related stuff.
Any help will be greatly appreciated!
thanks
Ernesto