- Thu Apr 19, 2012 11:32 pm
#354973
Hi,
I've got a situation where I have 3D over live action and wanted to generate a depth pass. In the colour pass I don't want the wall but in the depth I would like to see it for compositing purposes. I've tried matting the the wall in the texture and even hiding the object from camera but both completely remove the wall. Is there a way to hide the wall in the colour channel but make it visible in depth? Just adds a lot of time having to render out the two separately.
Cheers,
Bryan
I've got a situation where I have 3D over live action and wanted to generate a depth pass. In the colour pass I don't want the wall but in the depth I would like to see it for compositing purposes. I've tried matting the the wall in the texture and even hiding the object from camera but both completely remove the wall. Is there a way to hide the wall in the colour channel but make it visible in depth? Just adds a lot of time having to render out the two separately.
Cheers,
Bryan