using ramps to drive emitter transparency.#350111 By Gary Bidwell - Tue Nov 29, 2011 4:48 pm - Tue Nov 29, 2011 4:48 pm #350111 Is it possible to use a Maya UV ramp to have my emitter fade to transparent on the edges of a simple plane.
Re: using ramps to drive emitter transparency.#350113 By Mihnea Balta - Tue Nov 29, 2011 5:06 pm - Tue Nov 29, 2011 5:06 pm #350113 No, procedural texture nodes are not supported. You could manually bake the ramp to a texture and then use that.