User avatar
By Ernesto
#375170
This behaviour refers to the Interactive Rendering mode and Fire.
This happens with cameras with an offset value other than zero.
These camera settings are usefull for architectural corrected perspectives where the vertical lines shows paralel in the image.

Fire or the Interactive Rendering mode shows an offset diferent from the offset shown in the default Maya viewports as well as the final rendered image by maxwell.

Image


Image



These diferences are not constant from machine to machine, specially if the monitors are different proportions and sizes, as it can be seen in the screen captures.



Ernesto
User avatar
By choo-chee
#375665
I've noticed it too.
Since FIRE's window is not always the same proportions as the camera's, it can happen.
e.g. you have a scene with a 1.33 camera ratio and than another scene with 2, FIRE's window is not re-sizing and the error occurs.
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