- Thu Nov 28, 2013 8:34 pm
#373902
To Next Limit Team:
Steps to reproduce the Bug:
Open a new scene
create a cube
Create a camera (aim)
Set Rendering settings to enable MOTION BLUR
Set the camera in the Maxwell Render tab, Uncheck EXPORT ANIMATION
And you will get all kind of weird things except an image of the cube.
Time invested finding the problem 6 hours.
Consequence, delayed deadline, and client unhappy.
Detailed explanation:
I use to render stills and ocassionally animation. Use Maya 2012 and maxwell 2.7
When rendering stills I do not need to set up an animation. When rendering animations I have no problems either.
But when I need to render an image with motion blur, I have to setup an animation , to render a still.
In such particular case I have found a very strange bug, I do not know if this is in maxwell or in the Maya Pluggin.
Here I will describe in detail:
The file was set for an animation of 600 frames, but is intended to be used for a still image.
By default the cameras are set to EXPORT ANIMATION, (camera settings/Maxwell/Export animation) but in this particular case I wanted a still, so I unchecked the box. What I had after unchecking the box were one of the following in no particular order, but randomly:
1) a black image (impossible to adjust with the exposure settings, it is black no matter the settings)
2) an almost black image with light shapes blurry and I can see that they are my lights because they are sensitive to the Multilights settings.
3) a blurry image as if the focus would be set at 10 cm
4) a totally blocked image. I see a gray plane that can be adjusted with the exposure, changing it to while or black but no detail at all, as if there would be a plane in front of the camera.
5) an image belonging to the perspective camera. I made sure that the current active camera is the one i want, but as soon as I try to render it it shows me the persp camera instead.
6) Sometimes it shows another camera, but I noticed that it do not show the film offset as this other camera was set. I made sure it was not the perspective camera, it was a second camera, but although it is set with an offset of 0.4, in this weird image it shows it as if the offset value would be 0.
I must say that all the cameras are still and are not animated at all.
One more thing: all these bugs happens when MOTION BLUR is activated in the Rendering Settings.
As soon as motion blur is disabled everything works OK again.
So It seems that two things are needed to reproduce the BUG:
1) Motion Blur enabled
2) Uncheck EXPORT ANIMATION inside camera settings.
Finnally when i discovered that checking the EXPORT ANIMATION again, everything gets normal.
Just to be sure I tried to export to MXS file, and in the exporting window the ANIMATION was unchecked.
This disoriented me a bit since I thought that the box inside the camera that says EXPORT ANIMATION, was the same as the ANIMATION box in the exporting MXS file windows, but it seems it is not.
So I wonder about the use of the EXPORT ANIMATION box inside the camera settings/Maxwell, that is so dangerous.
Ernesto
Steps to reproduce the Bug:
Open a new scene
create a cube
Create a camera (aim)
Set Rendering settings to enable MOTION BLUR
Set the camera in the Maxwell Render tab, Uncheck EXPORT ANIMATION
And you will get all kind of weird things except an image of the cube.
Time invested finding the problem 6 hours.
Consequence, delayed deadline, and client unhappy.
Detailed explanation:
I use to render stills and ocassionally animation. Use Maya 2012 and maxwell 2.7
When rendering stills I do not need to set up an animation. When rendering animations I have no problems either.
But when I need to render an image with motion blur, I have to setup an animation , to render a still.
In such particular case I have found a very strange bug, I do not know if this is in maxwell or in the Maya Pluggin.
Here I will describe in detail:
The file was set for an animation of 600 frames, but is intended to be used for a still image.
By default the cameras are set to EXPORT ANIMATION, (camera settings/Maxwell/Export animation) but in this particular case I wanted a still, so I unchecked the box. What I had after unchecking the box were one of the following in no particular order, but randomly:
1) a black image (impossible to adjust with the exposure settings, it is black no matter the settings)
2) an almost black image with light shapes blurry and I can see that they are my lights because they are sensitive to the Multilights settings.
3) a blurry image as if the focus would be set at 10 cm
4) a totally blocked image. I see a gray plane that can be adjusted with the exposure, changing it to while or black but no detail at all, as if there would be a plane in front of the camera.
5) an image belonging to the perspective camera. I made sure that the current active camera is the one i want, but as soon as I try to render it it shows me the persp camera instead.
6) Sometimes it shows another camera, but I noticed that it do not show the film offset as this other camera was set. I made sure it was not the perspective camera, it was a second camera, but although it is set with an offset of 0.4, in this weird image it shows it as if the offset value would be 0.
I must say that all the cameras are still and are not animated at all.
One more thing: all these bugs happens when MOTION BLUR is activated in the Rendering Settings.
As soon as motion blur is disabled everything works OK again.
So It seems that two things are needed to reproduce the BUG:
1) Motion Blur enabled
2) Uncheck EXPORT ANIMATION inside camera settings.
Finnally when i discovered that checking the EXPORT ANIMATION again, everything gets normal.
Just to be sure I tried to export to MXS file, and in the exporting window the ANIMATION was unchecked.
This disoriented me a bit since I thought that the box inside the camera that says EXPORT ANIMATION, was the same as the ANIMATION box in the exporting MXS file windows, but it seems it is not.
So I wonder about the use of the EXPORT ANIMATION box inside the camera settings/Maxwell, that is so dangerous.
Ernesto