- Fri May 31, 2013 6:51 pm
#368253
Here I have posted this in the maxwell forum:
http://www.maxwellrender.com/forum/view ... 97&t=40578
And the answer by Hatts suggest a possible solution using multiples UVs
I wonder if we can do that in Maya: Using a single geometry, with two UVs, and asigning two materials. One material will be a simple metal, and the other which would go on top of the previous should be the incandecent emiter material with a clip map.
Thanks in advance
Ernesto
http://www.maxwellrender.com/forum/view ... 97&t=40578
And the answer by Hatts suggest a possible solution using multiples UVs
I wonder if we can do that in Maya: Using a single geometry, with two UVs, and asigning two materials. One material will be a simple metal, and the other which would go on top of the previous should be the incandecent emiter material with a clip map.
Thanks in advance
Ernesto