User avatar
By Ernesto
#368253
Here I have posted this in the maxwell forum:
http://www.maxwellrender.com/forum/view ... 97&t=40578
And the answer by Hatts suggest a possible solution using multiples UVs

I wonder if we can do that in Maya: Using a single geometry, with two UVs, and asigning two materials. One material will be a simple metal, and the other which would go on top of the previous should be the incandecent emiter material with a clip map.

Thanks in advance

Ernesto
User avatar
By Mihnea Balta
#368296
You can assign materials per-face, and you can have as many UV sets as you want. However, it will be difficult to achieve the transition where the metal is cooler and shows its regular surface partially. I think it's best to use a masked emitter layer on top of the metal.

what about gpu maxwell q project?

SS Pinto Bean

Hi Tommy, Great stuff - love it~! Thanks for pos[…]

Never No More Studio Lighting

Hello Mark! Very good tips about the camera setti[…]