- Wed Jan 11, 2012 2:40 pm
#351471
I'm using Maxwell 3.0.0 with maya plugin.
When I tried to map the "material ID color" with a texture file in the global parameters on my shader, my Material ID buffer (render channel) is black.
I tried to put a PNG and a JPG but no change.
Any idea ?
When I tried to map the "material ID color" with a texture file in the global parameters on my shader, my Material ID buffer (render channel) is black.
I tried to put a PNG and a JPG but no change.
Any idea ?