User avatar
By zeuhl
#348920
Hi everyones!

Thanks for all the new stuff! We dream of it and you made it! It's like Christmas for us!
Today I saw something strange... Maxwell seams to not correctly use the UVmapping in Maya.
It is like Maxwell only use 1/3 of the square in the UV texture editor.

Did someone else have the same problem?

Thanks in advance

Juan

Image
User avatar
By Mihnea Balta
#348923
I see that you've unchecked Wrap U and V. Maxwell does not support non-tiling textures in the viewport, but it shouldn't matter if the UVs of the plane lay in 0..1. Did you edit the UVs while the material was applied? For various reasons we can't update the preview when you do that, so it may show weird things in the viewport until you make a change in the material. These problems only appear when you display the whole material (with layer blending and everything), they shouldn't appear if you use a specific texture in the preview (the "viewport override texture" dropdown in the global material parameters).
User avatar
By zeuhl
#348926
Thanks for your fast answer.

If i recreate an new maxwell material and render it, I have the same problem.
If I create a new plane with a planar mapping, it is the same.
Did you want the Maya file?
User avatar
By Mihnea Balta
#348940
The bug is in the Maxwell SDK, grayscale TGA images are loaded incorrectly. It affects all the plug-ins, Studio and Maxwell itself. Thanks for spotting it, we'll fix it as soon as possible.

As a workaround, you can convert the image to RGB and it will render correctly.
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]