Mihnea Balta wrote:When you hit 6, Maya tries to load all the textures in RAM in full resolution. Unfortunately I can't use that data in my hardware shading code, so I have to load them again myself (you can control the maximum resolution used by my code, see the "Viewport Texture Resolution" dropdown in the plug-in preferences). As jfrancis says, Maya 2010 is 32-bit on OSX, so it's very easy to run out of memory when doing this. Can you check how much memory it's using just before it crashes?
Maya 2011 is 64-bit, so it shouldn't happen there (but of course, it will be very slow if you run out of physical RAM). Post the 2011 crash log please. What GPU do you have?
I'll post 2011 log tomorrow as I have only 2010 available now. Before pressing '6' it used 1 Gb, right after pressing '6' it became 2 Gb and then crashed. I have 8 Gb RAM available but anyway 2 Gb is far beylow 4 Gb limit of 32-bit applications. I use a default NVIDIA GeForce GT 120 that comes with Mac Pro.
I tried setting lower texture resolution preference (1024x1024 instead of max GPU) but that didn't help. It crashed right away reaching 2.22 GB Real Mem.