#309260
Major bug in the image based environment settings:

rotating the texture using Offset U doesn't work correctly anymore. The value must be set between -1 and +1: in Maxwell 1.7, this translated as expected to a rotation between -360° and +360°. But in version 2, this translates to a rotation between -1° and +1°!
The viewport is displaying the rotation correctly, but the MXS file produced by Maya has the wrong rotation.
The only workaround is to export the MXS, load it in studio, and set the correct Offset U there.

Maxwell 2, Maya 2010, Mac OS X 10.5.8.
#309698
Mihnea Balta wrote:We're trying to get the update ready this week, almost all the reported issues are fixed already. There's no workaround for this bug, other than exporting the scene as MXS and adjusting the offset in Studio.
That sounds great, Mihnea! I´m really looking forward that update. There are some issues but I just bought my update to V2. The render speed with the new Mac 64-Bit version totally rocks!

Marco
#309832
Mihnea Balta wrote:We're trying to get the update ready this week, almost all the reported issues are fixed already. There's no workaround for this bug, other than exporting the scene as MXS and adjusting the offset in Studio.
thanks Minhea, looking forward to the updates!
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