By micheloupatrick - Sun Sep 27, 2009 5:15 pm
- Sun Sep 27, 2009 5:15 pm
#309260
Major bug in the image based environment settings:
rotating the texture using Offset U doesn't work correctly anymore. The value must be set between -1 and +1: in Maxwell 1.7, this translated as expected to a rotation between -360° and +360°. But in version 2, this translates to a rotation between -1° and +1°!
The viewport is displaying the rotation correctly, but the MXS file produced by Maya has the wrong rotation.
The only workaround is to export the MXS, load it in studio, and set the correct Offset U there.
Maxwell 2, Maya 2010, Mac OS X 10.5.8.
rotating the texture using Offset U doesn't work correctly anymore. The value must be set between -1 and +1: in Maxwell 1.7, this translated as expected to a rotation between -360° and +360°. But in version 2, this translates to a rotation between -1° and +1°!
The viewport is displaying the rotation correctly, but the MXS file produced by Maya has the wrong rotation.
The only workaround is to export the MXS, load it in studio, and set the correct Offset U there.
Maxwell 2, Maya 2010, Mac OS X 10.5.8.