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By egmehl
It seems like there hasn't been much in the way of development on the Max plugin for a while now. Are there plans for the future to continue improving it, or is it just in maintenance mode now?

A few things I've brought up but haven't seen movement on:
  • Integrating better with the new Physical Camera introduced in 2016 - especially the lens shift that may or may not be compatible with Maxwell's implementation?
  • Adding script access to Maxwell Bitmaps "show in viewport" toggle
  • Better handling of emitters in multi-materials. Right now we have to break up the object so the emitters are separate, which seems like something the exporter could easily do.
User avatar
By Mihnea Balta
We are working on several improvements as part of a major plugin update, but there's no set date for its release yet. In the mean time we're also making fixes and small updates for the current version.
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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!