By BradT
#389506
After much grief, I discovered that animated camera ISO settings aren't respected when network rendering. It works correctly when rendering a single frame locally, but when network rendering, it uses the ISO setting of the first frame, for all of the frames.

I'm using 3dsMax 2016, Backburner, Maxwell 3.2.03 with the 3.2.4 plugin.

Brad.
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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!