- Thu Sep 25, 2014 12:03 pm
No, this is not a bug. The mapping of any HDRI map on an emission texture depedns only on the mapping coordinates of that object. Simply adjust the uv mapping of that object and ensure that the mapping of that texture are set to Repeat=1 and Offset=0 in both x and y.
And about tincting the HDRI map: the HDRI map itself provides information about both color and intensity, so not tincting is possible on the BDSF. The place to tinct an HDRI map is in Photoshop, where working in 32Bits mode, you can make adjustments on any HDRI map (color tincting, exposure, masking, etc) and re-export a new HDRI map to be directly used.
Let me know if this answers your questions.
Next Limit Team