#382627
The Flip X, Flip Y and Wide Z settings are ignored for normal maps in the Global Parameters section of a material. The map always renders with the default settings (no flip). This bug existed since the 2.x version and I had hoped that it would have be fixed in version 3. But it's still there.

The only workaround at the moment is to manually Y-flip all normal maps in Photoshop. Am I really the only one who uses global normal maps?
Help with swimming pool water

I've had closer look at the pool image above. I[…]

Hi, Maxwell Render works fine on my Mac M4 with O[…]

Hello Julien, The command changed in Maxwell 5 as[…]

render engines and Maxwell

The question to ask yourselves is if you switch ov[…]