The Flip X, Flip Y and Wide Z settings are ignored for normal maps in the Global Parameters section of a material. The map always renders with the default settings (no flip). This bug existed since the 2.x version and I had hoped that it would have be fixed in version 3. But it's still there.

The only workaround at the moment is to manually Y-flip all normal maps in Photoshop. Am I really the only one who uses global normal maps?

Long time not-anymore user here. Wasn't multiGPU […]

Rhinoceros 6 support

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