#382627
The Flip X, Flip Y and Wide Z settings are ignored for normal maps in the Global Parameters section of a material. The map always renders with the default settings (no flip). This bug existed since the 2.x version and I had hoped that it would have be fixed in version 3. But it's still there.

The only workaround at the moment is to manually Y-flip all normal maps in Photoshop. Am I really the only one who uses global normal maps?
Maxwell X Substance

Hi, on the screenshot one can only choose Substan[…]

How the hell do you focus the camera? Yes, I do f[…]

One last question for the day.

Ah, I just downloaded a trial of Studio v5 (I only[…]

Hello Matt, Yes, for the moment, the plugin for M[…]