- Wed Jan 29, 2014 3:45 pm
#377301
Dear Mihai / Nextlimit team,
I have a general query / concern about Maxwell and version 3:
We are running V3 within 3ds Max (version 2014) for about a month now and as we begin to test the new features when run within 3ds Max we are finding through our own experience and via forum posts that several of the features have bugs or only work with the stand alone maxwell software.
We use 3ds Max as our primary software and want to continue this setup. We like Maxwell, but the workflow is slow for 2 main reasons:
1 Constant glitches and bugs and time spent getting around problems with what in our opinion is poorly tested software (version 3)
2 Poor visual response within the materials editor (I believe Maxwell Fire is very nice but not available to 3ds Max users!?)
The new features we have tested so far and found to be not working / dissappointing include:
MaxwellSea object -not very intuitive and so far we are not getting the results we had hoped (we can create a nice piece of ocean provided we keep it small, but who needs a small ocean!?
Matwell Materials Assistant - created materials which by default insert "bitmaps" into slots if not allocated. These are then missing on render ! ..ie no error returned.
Procedurals - not available to 3ds max users !?
Improved FIRE voxelisation - ..but not for 3ds max users !?
So, of the new features we have attempted to use so far, with the exception of the new lenses feature, we have yet to find any to be working as we had hoped.
Perhaps we are making not using the software correctly, but it seems there is also no documentation / user manual for version 3 available.
We are far too often looking at your competitors and increasingly thinking "wow, wish we could do that in Maxwell!"
I am not sure what proportion of your users work within 3ds Max (compared to standalone Maxwell) but my advice: Please test your software throughly before release and understand your clients workflow/requirements better, or simply:
Please try to see things from our perspective!!!
Thanks
I have a general query / concern about Maxwell and version 3:
We are running V3 within 3ds Max (version 2014) for about a month now and as we begin to test the new features when run within 3ds Max we are finding through our own experience and via forum posts that several of the features have bugs or only work with the stand alone maxwell software.
We use 3ds Max as our primary software and want to continue this setup. We like Maxwell, but the workflow is slow for 2 main reasons:
1 Constant glitches and bugs and time spent getting around problems with what in our opinion is poorly tested software (version 3)
2 Poor visual response within the materials editor (I believe Maxwell Fire is very nice but not available to 3ds Max users!?)
The new features we have tested so far and found to be not working / dissappointing include:
MaxwellSea object -not very intuitive and so far we are not getting the results we had hoped (we can create a nice piece of ocean provided we keep it small, but who needs a small ocean!?
Matwell Materials Assistant - created materials which by default insert "bitmaps" into slots if not allocated. These are then missing on render ! ..ie no error returned.
Procedurals - not available to 3ds max users !?
Improved FIRE voxelisation - ..but not for 3ds max users !?
So, of the new features we have attempted to use so far, with the exception of the new lenses feature, we have yet to find any to be working as we had hoped.
Perhaps we are making not using the software correctly, but it seems there is also no documentation / user manual for version 3 available.
We are far too often looking at your competitors and increasingly thinking "wow, wish we could do that in Maxwell!"
I am not sure what proportion of your users work within 3ds Max (compared to standalone Maxwell) but my advice: Please test your software throughly before release and understand your clients workflow/requirements better, or simply:
Please try to see things from our perspective!!!
Thanks